before friday sept 24 class, read through the following information to gain a better understanding of what rapid prototyping is, where it came from, and how it can be useful to graphic design processes.
"designing better and faster with rapid prototyping" from smashing magazine.
rapid prototyping tools, by dan harrelson of "the adaptive path". read the intro and the first section, "making effective prototypes".
"rapid prototyping: an overview" read the section titled "why rapid prototyping".
this blog is for our course "visual advocacy" at the kansas city art institute.
Wednesday, September 22, 2010
SUPPLEMENTS TO "CULTURE JAMMERS" READINGS
related to shepard fairey's tendency toward "appropriated" image use
"shepard fairey admits to wrongdoing in associated press lawsuit"
more thoughts on fairey's appropriation
"obey plagiarist shepard fairey"
postering tips from robbie conal's site. note the amount of information dedicated to politeness. the video is kind of interesting also.
"shepard fairey admits to wrongdoing in associated press lawsuit"
more thoughts on fairey's appropriation
"obey plagiarist shepard fairey"
postering tips from robbie conal's site. note the amount of information dedicated to politeness. the video is kind of interesting also.
further info on true-cost pricing, based on the kalle lasn interview:
Friday, September 17, 2010
DESIGN INFLUENCING BEHAVIOR
i found a great post on design observer recently that fits in really well with recent readings about objectivity vs authorship/influence. an informative read.
"design influencing behavior" on design observer
"design influencing behavior" on design observer
Wednesday, September 15, 2010
LINKS FROM SECTION 1 DISCUSSION
situationist international
posters from paris 1968 general strikes
adbusters
(for shockley)
jonathan barnbrook
barnbrooks' foundry, virus fonts
posters from paris 1968 general strikes
adbusters
(for shockley)
jonathan barnbrook
barnbrooks' foundry, virus fonts
Monday, September 13, 2010
GRADING BREAKDOWN FOR COMMUNITY ADVOCACY PROJECT
20% // deliverable: presentation of research summary and problem / question statement.
20% // deliverable: present design prototypes and feedback.
20% // deliverable: in-progress work for group crit.
40% // deliverable: "design ignites change" case study & application. final presentations and written crit. turn in all relevant files/mock-ups for grading.
20% // deliverable: present design prototypes and feedback.
20% // deliverable: in-progress work for group crit.
40% // deliverable: "design ignites change" case study & application. final presentations and written crit. turn in all relevant files/mock-ups for grading.
COMMUNITY ADVOCACY PROJECT :: PROBLEM-FINDING PRESENTATION
this presentation is an important part of the design process and should be treated as such. it should be made as if the presentation audience has not been privy to any of the previous discussions. it should clearly take the viewer through the entire thought and research process in a clear and concise way.
include the following in your presentation and turn in for grading.
- problem statement or question
this is a concise statement of the issue you have researched and determined to be a problem. it may be phrased as a statement of fact -- “too many teens are being bullied in the classroom”, or it may be phrased as a question to explore through your design process -- “how can graphic design help eliminate bullying in the classroom?” either approach is acceptable.
- audience definition and characteristics
include basic demographic info such as age range and other relevant factors (possibly gender, socio-economic status, etc).
more importantly, include qualitative information that explains the “whys” and “hows” behind your issue. ideally this is gleaned from your initial interviews and audience observations. explain their relationship to the problem, mentioning where they fall on the receptivity gradient (handout on the sidebar of the blog) as well as specific input you have received from your audience contacts.
- what social behavior you want to change
be as specific as possible here, framing it in terms of behavior and not in graphic design artifacts. ex: “i want to eliminate bullying in the classroom by making potential bullies realize the emotional damage they inflict on others.”
- how you will measure the results of that change
list any ideas you have for how to evaluate the effectiveness of your design work. how will we be able to tell your project did what you intended? again, be as specific as possible. ex: “at westport high school 9th grade classes, the number of bullying incidents will decrease, as opposed to the increases from previous years.”
Friday, September 10, 2010
RESEARCHING RESEARCH
at the sidebar to the right you will find three links to help you think about your audience and hopefully understand them better as a result.
- a lecture on audience research
- a "receptivity gradient" handout
- audience analysis worksheets from kathy mccoy
Thursday, September 2, 2010
18 BROADWAY PROJECT
18 broadway, initiated by dst systems with the help of 360 architecture, is intended to be a public space that showcases the best practices in environmental stewardship and sustainability in the areas of water, food, shelter, and energy. learn more about the developing project here.
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